Showing posts with label learn. Show all posts
Showing posts with label learn. Show all posts

Wednesday, December 22, 2010

Maze of a Walrus, by Yonatan Frimer

W is for Walrus - Maze of Walrus

maze of walrus

Click for Maze Solution of Walrus Maze
Maze of a Walrus. Big tusks on these friendly creatures. Maze starts in the upper left forner around his right eye and exit of the maze is in the lower right corner right past his blubber and right tusk. This maze goes with the
Maze art of the letter W, by Yonatan Frimer for the kids book, "Learn To A Maze" Which uses mazes to teach kids the alphabet. By Yonatan Frimer.


You can check out more Yonatan Frimer Mazes at team of monkeys . com

Walrus Maze Source Article - For your ipad or other portable or desktop devices.

The walrus whiskers came from this maze blog

Thursday, April 29, 2010

Dream a Little Dream of Recall - Those who dream about mazes solve them better

Dream a Little Dream of Recall

As the sleeping brain builds memories it generates dreams about recently learned material

Click here for source article

By Bruce Bower, Science News

People who have nap-time dreams about a task that they’ve just practiced get a big memory boost on the task upon awakening, Harvard researchers report.

Those who dream about anything else have no such enhanced recall, the team reports in a paper published online April 22 in Current Biology. Neither do those who stay awake, even if they think about the task.

Click here to find out more!

“I was startled by this finding,” says study coauthor Robert Stickgold, a cognitive neuroscientist at Harvard Medical School. “Task-related dreams may get triggered by the sleeping brain’s attempt to consolidate challenging new information and to figure out how to use it.”

His new findings elaborate on research suggesting that sleep generally enhances memory and learning (SN: 4/28/07, p. 260).

Dreaming about a demanding undertaking doesn’t cause enhanced memories for that experience, Stickgold emphasizes. Rather, memory-fortifying brain processes during sleep cause the dreams, he proposes. During slumber, Stickgold posits, a structure called the hippocampus integrates recently learned information, such as how to navigate a virtual maze, while other brain regions apply this information to related but broader situations, such as how to navigate a maze of job application forms.

That’s a “tempting speculation,” remarks physiological psychologist Jan Born of the University of Lübeck in Germany. Stickgold’s idea has much potential for fostering advances in dream research, Born says.

Stickgold’s group focused on dreams that occur during non–rapid eye movement, or NREM, sleep. Previous studies found links between chemical and electrical activity in the brain during NREM sleep and better learning by rats and people. Neural activity sparked by recent learning has not been observed during rapid eye movement, or REM, sleep, which often includes especially vivid and bizarre dream elements.

In the new investigation, 99 college students age 18 to 30 spent an hour practicing a virtual maze task on a computer. In a series of trials, volunteers navigated through a complex, three-dimensional maze, starting from a different spot each time. They were instructed to remember the location of a particular tree in the maze.

For the first 90 minutes of a five-hour break from practicing, students were assigned either to take a nap or to engage in quiet activities such as watching videos.

Nappers’ electrical brain activity was monitored with scalp sensors. Experimenters questioned the students about their dreams just before they fell asleep, after one minute of continuous NREM sleep and at the end of the nap period. Volunteers who stayed awake recounted their thoughts at the start, middle and end of the 90-minute session.

After lunch and a period of quiet activity, participants reentered the virtual maze at random spots and were asked to find the tree that they had previously tried to remember.

Those who had dreamed of the experimental task — four of 50 nappers — found the tree much faster than they had in initial trials. These individuals described dreams such as seeing people at particular locations in a maze or hearing music that had played in the lab during testing.

All of the volunteers who dreamed about the maze had performed relatively poorly during pre-nap training, Stickgold notes. Memory processes invoked by the sleeping brain may respond most strongly to challenges perceived as difficult and important to solve, he suggests.

Stickgold’s group is now designing a more exciting maze task intended to elicit task-related dreams in a larger proportion of volunteers.

The researchers also plan to examine whether people who have REM dreams about a maze task during a full night’s slumber navigate that maze better the next day.

Dream a Little Dream of Recall - Those who dream about mazes solve them better

Dream a Little Dream of Recall

As the sleeping brain builds memories it generates dreams about recently learned material

By Bruce Bower, Science News

People who have nap-time dreams about a task that they’ve just practiced get a big memory boost on the task upon awakening, Harvard researchers report.

Those who dream about anything else have no such enhanced recall, the team reports in a paper published online April 22 in Current Biology. Neither do those who stay awake, even if they think about the task.

Click here to find out more!

“I was startled by this finding,” says study coauthor Robert Stickgold, a cognitive neuroscientist at Harvard Medical School. “Task-related dreams may get triggered by the sleeping brain’s attempt to consolidate challenging new information and to figure out how to use it.”

His new findings elaborate on research suggesting that sleep generally enhances memory and learning (SN: 4/28/07, p. 260).

Dreaming about a demanding undertaking doesn’t cause enhanced memories for that experience, Stickgold emphasizes. Rather, memory-fortifying brain processes during sleep cause the dreams, he proposes. During slumber, Stickgold posits, a structure called the hippocampus integrates recently learned information, such as how to navigate a virtual maze, while other brain regions apply this information to related but broader situations, such as how to navigate a maze of job application forms.

That’s a “tempting speculation,” remarks physiological psychologist Jan Born of the University of Lübeck in Germany. Stickgold’s idea has much potential for fostering advances in dream research, Born says.

Stickgold’s group focused on dreams that occur during non–rapid eye movement, or NREM, sleep. Previous studies found links between chemical and electrical activity in the brain during NREM sleep and better learning by rats and people. Neural activity sparked by recent learning has not been observed during rapid eye movement, or REM, sleep, which often includes especially vivid and bizarre dream elements.

In the new investigation, 99 college students age 18 to 30 spent an hour practicing a virtual maze task on a computer. In a series of trials, volunteers navigated through a complex, three-dimensional maze, starting from a different spot each time. They were instructed to remember the location of a particular tree in the maze.

For the first 90 minutes of a five-hour break from practicing, students were assigned either to take a nap or to engage in quiet activities such as watching videos.

Nappers’ electrical brain activity was monitored with scalp sensors. Experimenters questioned the students about their dreams just before they fell asleep, after one minute of continuous NREM sleep and at the end of the nap period. Volunteers who stayed awake recounted their thoughts at the start, middle and end of the 90-minute session.

After lunch and a period of quiet activity, participants reentered the virtual maze at random spots and were asked to find the tree that they had previously tried to remember.

Those who had dreamed of the experimental task — four of 50 nappers — found the tree much faster than they had in initial trials. These individuals described dreams such as seeing people at particular locations in a maze or hearing music that had played in the lab during testing.

All of the volunteers who dreamed about the maze had performed relatively poorly during pre-nap training, Stickgold notes. Memory processes invoked by the sleeping brain may respond most strongly to challenges perceived as difficult and important to solve, he suggests.

Stickgold’s group is now designing a more exciting maze task intended to elicit task-related dreams in a larger proportion of volunteers.

The researchers also plan to examine whether people who have REM dreams about a maze task during a full night’s slumber navigate that maze better the next day.

Sunday, February 22, 2009

More about mazes

Maze-a-Pix History

Maze-a-Pix History logo

Conceptis Maze-a-Pix are exciting maze puzzles that form whimsical pixel-composed pictures when solved. As the player paints the path from the entry to the exit of the maze, a “hidden” picture is exposed.

Discovering a beautiful picture makes the traditional maze concept more rewarding and fun to play. Conceptis Maze-a-Pix puzzles offer a wonderful mix of logic, art, and fun, while providing solvers with many hours of mentally stimulating entertainment.

First company with a picture maze computer algorithm

Mazes are amongst the oldest and most popular type of puzzle ever known. The original concept of picture mazes which led to Maze-a-Pix puzzles was invented in Japan over 20 years ago. Since then manually created picture-forming mazes became popular in Japanese puzzle magazines published by Gakken, Nisniper maze 001koli, Sun and others.

In 2004 Conceptis developed a computer algorithm which converts pixelated pictures into mazes. Thus, Conceptis became the first company in the world able to create high quality picture mazes in large quantities and at reasonable prices.

In June 2004 Conceptis announced Maze-a-Pix, a maze puzzle that forms pictures when solved. Maze-a-Pix puzzles from Conceptis are available in many sizes from small mazes of 25x25 squares targeted at kids and up to colossal poster mazes of 200x200 which are suitable for adults. Maze-a-Pix puzzles require no special rules or learning and are solved exactly the same way as traditional mazes.


Two books dedicated to Maze-a-Pix puzzles

In September 2005 the first two books dedicated to Maze-a-Pix puzzles were published by Sterling Publishing in the USA. Named Picture This! Mazes and Hidden Picture Mazes, each book contains 96 pages in a 5 3/8” x 8 1/4” format and are available online at Amazon and Barnes & Noble as well as other fine stores throughout the USA, Canada, and the rest of the English-speaking world.

In March 2006, Kururinpa, a mobile game based on Conceptis Maze-a-Pix puzzles, was released by G-mode in Japan. To play Kururinpa, users rotate the maze using joystick buttons to make a rolling ball draw the path inside the maze. When this arcade-like puzzle is solved, the path changes into a beautiful colored picture.

In April 2006, two additional Maze-a-Pix books named Picture That! Mazes and Super Hidden Picture Mazes were published by Sterling Publishing. The company is continuing to publish 4 new Maze-a-Pix books each year.mazes picture for close up maze of eyes

Today, magazines with Maze-a-Pix puzzles by Conceptis are published regularly in 35 countries including USA, Japan, the UK, Germany, Netherlands, France, Russia, Denmark, Israel, Hungary, Austria, Spain, Norway, Sweden, Switzerland, Belgium, Italy, Australia, New Zealand, Czech Republic, Brazil, Turkey, Korea, Thailand, Romania, Estonia, Latvia, Peru and more.